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Pablo Castillo - Game Designer
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art
Pablo Castillo - Game Designer
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art

Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics

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Learned that pure physics did not work - started tuning slip and torque

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Related Video Item Thumbnail First level takes place in the streets of San Francisco. Taking recon on what are the best streets using Google Street data.
Related Video Item Thumbnail Learned that pure physics did not work - started tuning slip and torque
Related Video Item Thumbnail Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force.
Related Video Item Thumbnail Testing an AI car to run a track.

Pablo Castillo
Castillo.Pablo.L@gmail.com