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Pablo Castillo - Game Designer
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art
Pablo Castillo - Game Designer
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art
HomePage
Stunt Driver Project
Stunt Driver DevLog
Design Thought Process
VR Work
AI/Combat Design
Videos
Tech Art

Learned that pure physics did not work - started tuning slip and torque

Previous

Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics

Next

Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force.

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Related Video Item Thumbnail Testing an AI car to run a track.
Related Video Item Thumbnail Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics
Related Video Item Thumbnail Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force.
Related Video Item Thumbnail First level takes place in the streets of San Francisco. Taking recon on what are the best streets using Google Street data.

Pablo Castillo
Castillo.Pablo.L@gmail.com