I’m a Game Designer with over a decade of experience bridging the gap between high-level vision and technical implementation. I specialize in building scalable systems and leading cross-functional teams, most recently at Amazon Games and Noctua Interactive.
My career is a blend of systems architecture, technical implementation, and creative leadership. I don't just design on paper; I build in-engine. I thrive on rapid prototyping in Unreal Engine, using Blueprints to validate complex mechanics and combat systems early.
As a leader, I focus on design strategy and mentorship—scaling teams at Amazon and guiding talent at Noctua. I’m currently focused on the intersection of procedural systems and technical art to push the boundaries of replayable gameplay.
Ultimately, I’m passionate about fostering tight collaboration between design, art, and engineering to deliver world-class player experiences.
Portfolio
