Stunt Driver Project Skip to Videos Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics Learned that pure physics did not work - started tuning slip and torque Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force. Testing an AI car to run a track. First level takes place in the streets of San Francisco. Taking recon on what are the best streets using Google Street data.