Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics Next Learned that pure physics did not work - started tuning slip and torque You Might Also Like First level takes place in the streets of San Francisco. Taking recon on what are the best streets using Google Street data. Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force. Learned that pure physics did not work - started tuning slip and torque Testing an AI car to run a track.
Started by getting a drift mechanic by manipulating Unreal 5 Vehicle Chaos Physics Next Learned that pure physics did not work - started tuning slip and torque You Might Also Like First level takes place in the streets of San Francisco. Taking recon on what are the best streets using Google Street data. Tweaked suspension to get a more visceral feel. Implemented a dynamic camera that pulls and pushes depending on G Force. Learned that pure physics did not work - started tuning slip and torque Testing an AI car to run a track.